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Turnarounds and regrouping factors

Method: Change the order, change the grouping

You can add or multiply two numbers in either order: 4 × 7 = 7 × 4 (a turnaround). When multiplying three numbers, you can also choose which two to multiply first. Look for a friendly pair that makes 10 or 100, such as 2 × 5 or 4 × 25. You can also split a factor to make a friendly pair: 16 × 25 = 4 × 4 × 25 = 4 × 100.

Explore this idea with maths tools

Maths you can move

Build 8 + 5

Tap two gold counters to fill the ten-frame.

8 in the frame + 5 waiting. The total stays the same.

Words to know

turnaround fact
the same two numbers in the other order give the same answer
friendly pair
two factors that make 10, 100 or another easy number

Worked examples

4 × 7 = 7 × ?

  1. 1.A turnaround uses the same two numbers.
  2. 2.4 × 7 = 7 × 4.

= 4

4 × 9 × 25 = ?

  1. 1.Put the friendly pair together: 4 × 25 = 100.
  2. 2.100 × 9 = 900.

= 900

16 × 25 = 4 × ?

  1. 1.Split 16 into 4 × 4: 16 × 25 = 4 × 4 × 25.
  2. 2.Group the last two: 4 × 25 = 100, so 16 × 25 = 4 × 100.

= 100

For parents

Method: Change the order, change the grouping

What to say: Can you change the order to make it easier? Which two numbers make 10 or 100?

Common mistakes:

  • Copies the number already next to the box instead of finding the one that makes both sides equal.
  • Reads the equals sign as 'the answer comes next' and writes the value of the left side.
  • Multiplies the friendly pair and forgets the third factor.
  • Multiplies the friendly pair and then adds the third factor instead of multiplying by it.
  • Writes one zero too many when multiplying by 10 or 100.
  • When one factor gets smaller, makes the other factor smaller too instead of bigger.
  • Keeps the sum of the numbers the same instead of the product (additive compensation).